Gallipoli Maps: All 5 Launch Maps Explained
| Map | Front | Beach landing | Status at launch |
|---|---|---|---|
| Anzac Cove | Gallipoli peninsula | Yes | Visual update from the announcement build |
| V Beach (Cape Helles) | Gallipoli peninsula | Yes | New for Gallipoli |
| Ctesiphon | Lower Mesopotamia | No | Visual update from the announcement build |
| Kut Al Amara | Lower Mesopotamia | No | New for Gallipoli |
| The fifth map — Sinai and Palestine | Sinai and Palestine Campaign | No | Name not published before release |
Map list checked:
Anzac Cove
The real place
The cove where Australian and New Zealand forces came ashore on 25 April 1915, overlooked by Plugge’s Plateau and the rock formation known as the Sphinx.
How it plays
Attackers start seaborne in rowboats. Sector 1 runs halfway up Plugge’s Plateau with objectives on the left and right of the slope; sector 2 climbs towards the head of the Sphinx; sector 3 pushes on to Russell’s Top. BlackMill re-lit the map and reworked weather before launch, alongside balance changes to hard cover such as sandbags and visual cover such as smoke.
V Beach (Cape Helles)
The real place
The landing at the southernmost tip protecting the entrance to the Dardanelles Straits, beneath the castle at Seddülbahir. The British converted the collier SS River Clyde into a trojan horse to beach itself and release infantry directly onto the sand; it grounded further out than planned and many soldiers were killed or drowned before reaching shore.
How it plays
The battle opens with the landing itself: British forces arrive in numerous smaller rowboats and aboard the SS River Clyde. Spawning in a rowboat gets you ashore faster — provided you survive the trip. Ruins of a pre-Byzantine fort sit inland atop Hill 141.
Ctesiphon
The real place
The battle fought near the Arch of Ctesiphon, the ruin that still stands over the site, before the Poona Division’s retreat to Kut.
How it plays
Three sectors. Sector 1 is a wall segment and a Vital Point behind rows of barbed wire; sector 2 covers Gurkha Mound and the Arch of Ctesiphon itself; sector 3 sits past a strategic position, with wetlands and crop fields along the river giving defenders long sightlines. Like Anzac Cove it received lighting, weather and cover balance passes before release.
Kut Al Amara
The real place
The town on the Tigris where General Townshend’s 6th (Poona) Division was besieged by Ottoman forces from 7 December 1915 after the defeat at Ctesiphon.
How it plays
Urban and riverine fighting rather than open beach assault. BlackMill released an official map flyover for Kut Al Amara ahead of launch. Faction representation is tied to location: on Kut Al Amara only Indian and British troops appear on the British side, so ANZAC cosmetics you have set up will not show here.
The fifth map — Sinai and Palestine
The real place
The theatre where the Ottomans raided the Suez Canal in February 1915 and where the Egyptian Expeditionary Force crossed the Sinai to attack Ottoman forces in Palestine in 1917 — desert conditions, not the mud associated with the Western Front.
How it plays
BlackMill deliberately withheld this one: the pre-launch summary lists "one more map of the Sinai and Palestine Campaign, which you’ll see when you launch the game". No official name was published in the announcement blogs, and this site will not invent one — it will be filled in from the studio’s own materials rather than from guesswork.
What attacking a sector actually looks like
Expedition is a 25-versus-25 fight through a sequence of sectors, and objectives are semi-randomised — you cannot memorise one route and run it every match. The constant is the structure around you: each squad gets a Squad Beacon that acts as a forward spawn, and attackers may place theirs wherever they like while defender beacons are pre-placed at key positions. That single asymmetry explains most of the flow of a map. Attackers who push a beacon forward keep pressure on; attackers who lose theirs restart the walk.
Barbed wire is the other constant. An Engineer with Construction Training builds and sabotages faster than anyone else, so wire in front of an objective is a timer rather than a wall. On the landing maps, that timer starts while you are still in a boat.
More maps arrive free: BlackMill divides its plan into Expeditions, each containing several free content updates with a map, weapons and new features. Chunuk Bair and the New Zealand involvement are named for the Third Expedition, with the Caucasus front and French participation flagged for later. See the roadmap.