Gallipoli ships 150 weapons counting variants. BlackMill has not published a damage table, so this page does not invent one: every entry below is named in an official source, and the ranking reads Gallipoli's own ballistics rules — bullet travel time, damage fall-off by weapon type and drop at maximum effective range — rather than numbers nobody can check. Weapon availability depends on your faction and kit.
S Tier
Name
Role
Why
SMLE Mk III
British Empire — rifle
The Short Magazine Lee-Enfield is the British service rifle and the weapon BlackMill names first when describing the arsenal. Ten-round magazine against the Mauser's five, and Gallipoli's staged reload system means an interrupted reload resumes at the last checkpoint rather than restarting — the difference is felt most on a rifle you top up often.
Mauser M1903
Ottoman Empire — rifle
The Ottoman counterpart in BlackMill's own list of iconic weapons. A bolt-action built around the same ballistics model: hitscan is gone entirely in Gallipoli, so at range you are leading targets and holding for drop with this rifle, not point-and-click.
A Tier
Name
Role
Why
Toffee Apple mortar
Static weapon
A 2-inch medium trench mortar, named by BlackMill as one of the static weapons. Static means emplaced: it is a sector-shaping tool for dislodging a dug-in defence, not something you carry to the objective.
Luger P08
Sidearm
One of the four firearms BlackMill singles out. Pistols matter more in Gallipoli than the genre norm because some kits take a pistol as their primary weapon on purpose — the Ottoman Saboteur Kit does exactly this to stay Light on the weight scale.
Colt M1911
Sidearm
The other named sidearm. Same reasoning as the Luger: on a light kit a pistol primary buys you movement and ammo capacity, and Gallipoli's stamina system rewards carrying less.
B Tier
Name
Role
Why
FN1903 and FN1903C
Ottoman Engineer — kit weapons
Both appear in the Ottoman Engineer kit breakdown BlackMill published: the FN1903C on the Saboteur Kit, the FN1903 among the Frontline Builder's primary options. Kit weapon lists are fixed choices, so these are what an Engineer actually fields rather than a free pick from the armoury.
Peabody 1874 and 1874/12
Ottoman — rifle
Frontline Builder primary options in the same official breakdown. Older single-shot designs of the sort BlackMill describes as deeper cuts — weapons soldiers obtained rather than were issued.
M1905 and S&W No. 3
Ottoman Engineer — kit weapons
The remaining named entries from the published Engineer kits: the M1905 on Frontline Builder, the Smith & Wesson No. 3 revolver on Saboteur.
Utility Tier
Name
Role
Why
Tufenjieff and Type 2 grenades
Ottoman — secondary
Both Ottoman Engineer kits take one of these as the secondary slot; the Frontline Builder can also take a Stielhandgranate. Grenades are a class economy in Gallipoli, not a throwaway: the Bomber exists specifically to carry more of them and to resist being stunned by them.
Sapper Spade and trench clubs
Melee
The Sapper Spade appears in both published Engineer kits, and BlackMill describes a wider selection of makeshift clubs and bayonets used like sabres. One Bomber kit restricts you to melee entirely in exchange for extra grenades and speed.
Barbed wire, sandbags and the Engineer Backpack
Buildables
Not weapons, but they decide sectors. Both Engineer kits carry barbed wire; Frontline Builder adds sandbags and an extra construction marker. Construction Training makes both building and sabotaging these faster, which is why an Engineer on the wrong side of the wire is a problem.
Weapon ranks revised:
Not sure which class to build around? Check the class tier list first.